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Corn: Farming Simulator 25

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Corn is a grain crop and used for cash as well as one of the crops for feeding pigs.

Details

Pricing

Corn have a price per liter of 0.380. When the price per liter is multiplied by the economy difficulty factor and multiplied by 1,000 l equals the average price for that difficulty.

List below shows the 3 different difficulty factors

  1. Easy = 3.0
  2. Normal = 1.8
  3. Hard = 1.0


The formula below shows how to calculate the average price for a crop depending on the economy difficulty.

  • price per liter x difficulty factor x 1,000 liters = average price


Note:

  • Pricing is determined on the difficulty chosen by the player and manipulated by the amount of product sold per season.
  • Custom maps have control over these values and can may give different results.

Usage

Growing

The list below provides the steps to growing a crop.

Cultivating the field is usually the first step in preparing the field for growing a crop.


Attach the desired cultivator to a tractor and head over to a field. Starting at one corner of a field is recommended before lowering your equipment.

Note:

  • Cultivators are required unless a direct sowing machine is used.
    • Encourages weed growth as well as cause small stones to appear in the field.
  • Stones will damage equipment faster if playing with fieldstone.
  • Weights may be required for the tractor.

Stone picking the field after cultivating is an optional step in preparing the field for growing a crop.


Attach the desired stone picker to a tractor and head over to a field. Starting at one corner of a field is recommended before lowering your equipment.

Note:

  • Stones have three different sizes of small (yellow), medium (orange), and large (red).
    • Size determines how fast equipment is damaged.
    • Can be pushed back into the soil to prevent equipment damage by using a soil roller.
  • Stones can be turned off in the settings but turning off fieldstone.
  • Cultivators produce small stones.
    • Shallow cultivators, disc harrows, power harrows, direct sowing machines produce no stones.
    • Medium and large stones can not be pushed into the ground, and must be collected.

Sowing the field is usually the second step in growing a crop.


Fill the desired seeder/planter with seed and head over to a field and select the desired seed type to grow. Starting at one corner of a field is recommended before lowering your equipment and turning it on.

Note:

  • Each crop has a different growth period.
  • Certain seeders/planters will allow for direct drilling therefore cultivating the field is no longer required.
  • Certain seeders/planters can apply fertilizer at the same time of sowing seed.
  • Stones will damage equipment faster if playing with fieldstone.
  • Weights may be required for the tractor.

Rolling the field after sowing is an optional step in yield improvement for growing a crop.


Attach the desired roller to a tractor and head over to a field. Starting at one corner of a field is recommended before lowering your equipment.

Note:

  • Rolling the soil increases the yield by +2.5%.

Liming the field after sowing is an optional step in yield improvement for growing a crop.


Attach the desired lime spreader to a tractor and head over to a field. Starting at one corner of a field is recommended before lowering your equipment.

Note:

  • Liming the field increases the yield by +15%.

Fertilizing the field after sowing is an optional step in yield improvement for growing a crop.


Fill the desired equipment with the appropriate fertilizer type and head over to a field. Starting in one corner of the field is recommended before lowering your equipment and turning it on.

Note:

  • Fertilizer is not required for growing a crop but does improve the yield.
  • Applying fertilizer can only be done once per growth stage.
  • Fertilizer is applied with either solid fertilizer, liquid fertilizer, slurry, manure, digestate, or oilseed radish to crops to increase the yield by +22.5% per application with a max of +45%.
  • Stones will damage equipment faster if playing with fieldstone.
  • Weights may be required for the tractor.
  • Narrow tires are required if playing with crop destruction.

Weeding the field is an optional step in yield improvement for growing a crop.


Attach the required equipment to a tractor, if a sprayer is used be sure to fill the tank with herbicide and head over to a field. Starting in one corner of a field is recommended before lowering your equipment.

Note:

  • Weeding can done by using either a weeders, hoes, or sprayers to increase the yield up to +20%.
  • Weeders works on all crops that have small weeds except row crops.
  • Hoes works on all crops that have small and medium weeds.
  • Sprayers work on all crops that have small, medium and large weeds but has a yield penalty up to -15%.
  • Narrow tires are required if playing with crop destruction.

Harvest is usually the third step in growing a crop.


Attach the required header for the crop type to an appropriate harvester and head over to a field. Starting in one corner of a field is recommended before lowering your equipment and turning it on.

Note:

  • Each crop has a different growth period.
  • Crops will wither if playing with crop destruction after the harvest season.
    • Wheat, barley, and oat will produce straw if straw sweath is enabled on the harvester.
  • Harvesters have a limited storage capacity and eventually a trailer will be required to empty the crop into.
  • Stones will damage equipment faster if playing with fieldstone.

Plowing the field after harvesting is an optional step in yield improvement for next years crop.


Attach the desired plow to a tractor and head over to a field. Starting at one corner of a field is recommended before lowering your equipment.

Note:

  • Necessary for rooted crops like corn, potatoes, and sugar beet after harvesting.
  • Plowing increases the yield by +15%.

Mulching the field after harvesting is an optional step in yield improvement for next years crop.


Attach the desired mulcher to a tractor and head over to a field. Starting at one corner of a field is recommended before lowering your equipment.

Note:

Transporting is usually the fourth and final step in growing a crop.


Attach an appropriate trailer for the crop type to a tractor to head to a harvester or silo. Fill the trailer with the crop and deliver it to the desired sell point.

Note:

  • Prices will change based on the demand of a crop.
  • Storing crops in a silo or storage building is recommended when waiting for the price to increase.
  • Certain trailers can only be used for certain crop types.
  • Great demand can offer higher price then normal.
  • Selling crops using the train on certain maps usually pays a higher price.
    • Trains can be rented to transport large amount of crops for $1,000.


Production Chain

Cereal Factory
Material Cycles/Month Cost/Month Used/Month Used/Season Product Output Produced/Month Produced/Season
Corn 2160 $120 4,320 l 51,840 l Cereal 2 4,320 l 51,840 l
Recipe
Input Output
Honey + Raisin + Oat + Corn Cereal
1 l + 1 l + 2 l + 2 l 2 l

Sell Points

Below shows the different sell points for the base game maps.

Husbandry

The crop is one of two used for feeding pigs as a base food.

Equipment

  1. Tractor
  2. Cultivator
  3. Stone Picker - optional
  4. Planter
  5. Roller - optional
  6. Fertilizer Spreader (Mineral) or Fertilizer Sprayer (Liquid)
  7. Weeder or Fertilizer Sprayers (Herbicide)
  8. Harvester or Forage Harvester
  9. Mulcher - optional
  10. Trailer

Media

References