Corn have a price per liter of 0.380. When the price per liter is multiplied by the economy difficulty factor and multiplied by 1,000 l equals the average price for that difficulty.
List below shows the 3 different difficulty factors
Easy = 3.0
Normal = 1.8
Hard = 1.0
The formula below shows how to calculate the average price for a crop depending on the economy difficulty.
price per liter x difficulty factor x 1,000 liters = average price
Note:
Pricing is determined on the difficulty chosen by the player and manipulated by the amount of product sold per season.
Custom maps have control over these values and can may give different results.
Usage
Growing
The list below provides the steps to growing a crop.
Cultivating the field is usually the first step in preparing the field for growing a crop.
Attach the desired cultivator to a tractor and head over to a field. Starting at one corner of a field is recommended before lowering your equipment.
Note:
Cultivators are required unless a direct sowing machine is used.
Encourages weed growth as well as cause small stones to appear in the field.
Stones will damage equipment faster if playing with fieldstone.
Stone picking the field after cultivating is an optional step in preparing the field for growing a crop.
Attach the desired stone picker to a tractor and head over to a field. Starting at one corner of a field is recommended before lowering your equipment.
Note:
Stones have three different sizes of small (yellow), medium (orange), and large (red).
Size determines how fast equipment is damaged.
Can be pushed back into the soil to prevent equipment damage by using a soil roller.
Stones can be turned off in the settings but turning off fieldstone.
Shallow cultivators, disc harrows, power harrows, direct sowing machines produce no stones.
Medium and large stones can not be pushed into the ground, and must be collected.
Sowing the field is usually the second step in growing a crop.
Fill the desired seeder/planter with seed and head over to a field and select the desired seed type to grow. Starting at one corner of a field is recommended before lowering your equipment and turning it on.
Note:
Each crop has a different growth period.
Certain seeders/planters will allow for direct drilling therefore cultivating the field is no longer required.
Certain seeders/planters can apply fertilizer at the same time of sowing seed.
Stones will damage equipment faster if playing with fieldstone.
Liming the field after sowing is an optional step in yield improvement for growing a crop.
Attach the desired lime spreader to a tractor and head over to a field. Starting at one corner of a field is recommended before lowering your equipment.
Fertilizing the field after sowing is an optional step in yield improvement for growing a crop.
Fill the desired equipment with the appropriate fertilizer type and head over to a field. Starting in one corner of the field is recommended before lowering your equipment and turning it on.
Note:
Fertilizer is not required for growing a crop but does improve the yield.
Applying fertilizer can only be done once per growth stage.
Narrow tires are required if playing with crop destruction.
Weeding the field is an optional step in yield improvement for growing a crop.
Attach the required equipment to a tractor, if a sprayer is used be sure to fill the tank with herbicide and head over to a field. Starting in one corner of a field is recommended before lowering your equipment.
Note:
Weeding can done by using either a weeders, hoes, or sprayers to increase the yield up to +20%.
Weeders works on all crops that have small weeds except row crops.
Hoes works on all crops that have small and medium weeds.
Sprayers work on all crops that have small, medium and large weeds but has a yield penalty up to -15%.
Narrow tires are required if playing with crop destruction.
Harvest is usually the third step in growing a crop.
Attach the required header for the crop type to an appropriate harvester and head over to a field. Starting in one corner of a field is recommended before lowering your equipment and turning it on.
Note:
Each crop has a different growth period.
Crops will wither if playing with crop destruction after the harvest season.
Wheat, barley, and oat will produce straw if straw sweath is enabled on the harvester.
Harvesters have a limited storage capacity and eventually a trailer will be required to empty the crop into.
Stones will damage equipment faster if playing with fieldstone.
Plowing the field after harvesting is an optional step in yield improvement for next years crop.
Attach the desired plow to a tractor and head over to a field. Starting at one corner of a field is recommended before lowering your equipment.
Transporting is usually the fourth and final step in growing a crop.
Attach an appropriate trailer for the crop type to a tractor to head to a harvester or silo. Fill the trailer with the crop and deliver it to the desired sell point.
Note:
Prices will change based on the demand of a crop.
Storing crops in a silo or storage building is recommended when waiting for the price to increase.
Certain trailers can only be used for certain crop types.
Great demand can offer higher price then normal.
Selling crops using the train on certain maps usually pays a higher price.
Trains can be rented to transport large amount of crops for $1,000.