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Patch Notes: Farming Simulator 25

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Patch Notes are the game updates that add new vehicles and equipment (some are returning from FS22 and some are new in the series), fix bugs and add new features in Farming Simulator 25. The latest patch of the game is a Patch 1.16, which released on February 3, 2026.

Version History

Release date Version Highlights Patchote screenshot
2026-02-10 1.16.0.3
  • Hotfix. Fixed:
    • Fixed an issue where visible mirrors in the viewport caused texture streaming to display lower-resolution textures.
    • Fixed an issue where Temporal Anti-Aliasing (TAA) was not working correctly on PS5 Pro.
Machines added in the update
2026-02-06 1.16.0.2
  • Hotfix. Fixed:
    • Fixed an issue where wheel shapes not casting against the terrainDetail layer had incorrect terrain collision behavior.
1.16.0.1
  • Hotfix. Fixed:
    • Fixed shader compilation with Multisample Anti-Aliasing (MSAA) enabled.
2026-02-03 1.16.0.0
2025-12-02 1.15.0.0
The John Deere 9RX 710-830, one of the vehicles added in this update
2025-11-05 1.14.1.0
  • Hotfix. Fixed:
    • Fixed issues with animals in multiplayer when server has Highlands Fishing DLC installed while client does not
The update is a preparation for Highlands Fishing DLC
2025-11-03 1.14.0.1
  • Hotfix. Fixed:
    • Fixed GDM conversion when increasing the number of channels
2025-10-28 1.14.0.0
2025-10-09 1.13.0.1
  • Hotfix. Fixed:
    • Fixed startup crashes on Windows Server and older Windows 10 distributions
NEXAT Pack, Plains & Prairies Pack and Mercedes-Benz Trucks Pack got fixes
2025-10-07 1.13.0.0
Skipped 1.12.0.0
  • Retail update, the patch was skipped because it is a hidden patch for Highlands Fishing and a physical edition.
This update is a retail one and got skipped
2025-09-03 1.11.0.1
  • Hotfix. Fixed:
    • The issue with the construction menu.
All machines added in the update
2025-09-02 1.11.0.0
2025-07-08 1.10.0.0
All machines added in the update
2025-05-27 1.9.0.1
Pöttinger Aerosem VT 5000 DD - one of the new machines added in this update
2025-05-08 1.8.0.1
All machines added in the update
2025-04-15 1.7.0.2
  • Hotfix. Fixed:
    • An issue where attached trailers caused the savegame to get stuck while loading.
    • Dedicated servers correctly reporting incompatible or uninstalled maps.
John Deere 8R 410 eAutoPowr
2025-04-11 1.7.0.1
  • Hotfix. Fixed:
    • Support prompt showing on PC while having outdated mods.
    • Universal Autoload Mod showing as outdated while being on the newest version.
2025-04-10 1.7.0.0
  • New machines:
  • Added ability to adjust deadzones in the running savegame for PC
  • Added download / file size information to the modhub download dialog
  • Added exclamation mark to main menu if mods have updates
  • Added option to turn off cruise control on GPS line end
2025-02-20 1.6.0.0
CLAAS ARION 500 tractor with its FL 140 front loader, having Albutt F155A Bale Fork attached; these are one of machines added in the update
2025-01-29 1.5.0.1
  • Hotfix. Fixed:
    • PC version crashing during shader compilation with render resolutions above 4k
    • PS5 buttons with Logitech wheels
    • Xbox registering duplicate navigation button inputs with Remote Play
Performance mode in action
2025-01-28 1.5.0.0
  • Performance improvizaton on PlayStation 5 and Xbox Series X
  • Shader Generation step when loading a savegame without or mismatching shader cache
  • Placeable Small Cement Factory
2024-12-12 1.4.0.0
Wheel Weights on Nokian Ground King Wheels, seen on John Deere 8R
2024-11-27 1.3.0.0
  • New machine: Lizard S-710 conveyor belt
  • Support for ARM-based Windows Computers and CPUs without AVX2
  • Color Picker with adding Custom Colors
  • Construction screen now displays required materials for constrictuble buildings
  • Crops in separate section in prices overview
  • Front guard configuration for PITTS Trailers LT40-8L
  • KUHN TWINE and NETWRAP available as a configurations for baling consumables
  • Placeable lime station
  • Various decorational objects have been added to the placeable menu
  • Red Beet can now also be harvester with Sugar Beet Harvesters
Sugar Beet harvesters can now also harvest Red Beet
2024-11-12 1.2.1.0
Farming Simulator 25 main menu at release
2024-10-22 1.0.0.0
  • Differences from Gamescom 2024 preview version:
    • Exclusive preview available only for content creators
    • Two playable maps: Riverbend Springs and Hutan Pantai
    • Harvestable crops: rice, long grain rice, spinach, peas and green beans
Footage from exclusive content creator's gameplay showing Kubota M7 Series with Bednar Mulcher MM 7000
2024-08-21 1.0.0.0 GAMESCOM24_B2B
Footage from Gamescom 2024 showing tornado itself
2024-06-07 FarmCon 24 Exclusive Preview Version
  • Unplayable and only seen footages by GIANTS
Footage from FarmCon 24 with New Holland CR11 harvesting long grain rice

How are patches created?

From the outside, creating a patch probably looks like a simple thing: You tell us what's wrong, we fix it, and upload it somewhere for you to download. In reality, there are several steps, many factors, dependencies, and rules that we have to take into account. This is how it usually works:

Identifying Issues: We gather bug reports, feedback, and other data to identify what needs fixing or improving. You can report bugs via our Bug Tracker.

Planning: Goals for the patch are defined and priorities set. What fixes are the most crucial? How complex are they and how many resources are needed? What is possible in a timely-manner? Which dependencies need to be kept in mind?

Development: Programmers create fixes and improvements, and sometimes new functionalities if required. This includes testing individual changes locally to ensure they generally work as intended before they enter a broader testing phase.

Internal Testing: The patch undergoes quality assurance (QA) testing to identify bugs, compatibility issues, or unintended side effects.

Iterative fixes & testing: Things not working or colliding with other changes get back into the development phase so they can be adjusted. The puzzle pieces must fit. They get tested again.

Platform-specific adjustments: Since PC and console platforms differ in architecture, controls, and requirements, the patch is adjusted for each platform. Each version of the game is its own entity requiring attention.

Certification: Console patches must pass platform-holder (e.g., Sony, Microsoft) certification. This process checks for technical compliance with platform guidelines.

Approval: Once certification is passed, the patch is approved for release. Only at this phase, we can discuss a potential release date, as certification times can vary, and we need to release the patch simultaneously for all platforms to guarantee multiplayer functionality.

Release: The patch is deployed to the respective platforms via digital distribution systems (e.g., Steam, PlayStation Store) and the rollout can take a couple of hours across regions until the download is available for everyone.

Post-Release Monitoring: We monitor player feedback and start the process again for the following patch.

Media

Content Update images