Sheep Pastures/Farming Simulator 19

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The in-game Minimap icon for a Sheep Pasture.

A Sheep Pasture is a type of Animal Pen in Farming Simulator 19. It is one of 5 different types of Animal Pens available in the base game. The Sheep Pasture allows you to breed Sheep and produce Wool from practically-free materials.

Unlike in previous games, Sheep Pastures must be purchased and placed manually on the map within an owned Parcel. You may place more than one Sheep Pasture. Each Pasture has a hard limit on the number of Sheep it can hold. Sheep Pastures are mildly expensive, and take a long time to begin producing at full capacity (or pay back for their own cost).

Sheep Pastures have only 4 different drop-off/pick-up areas, including a special marked zone where Wool Pallets will be created. The orientation of the Pasture when placed, and the flatness of the terrain, may affect its production. Sheep themselves must be purchased separately, and either sent straight to the Pasture (for a fee) or brought there by Animal Transport (for free).

A Sheep Pasture can potentially hold up to 4 pallets of Wool in its special loading zone, each containing a maximum of only 1,000 liters. Wool pallets must therefore be periodically removed from the loading zone to make room for more. Capacities for input materials (Water, and any combination of Grass and Hay) depend entirely on the number of sheep housed within the pasture at any given time.

Sheep can breed inside a pasture over time, so long as they are supplied with the proper materials and so long as there is room in the Pasture for more sheep. They can then be taken to be sold at the Animal Dealer for a profit. Sheep breed at a mediocre rate, but fetch a good price when sold.

Farming Simulator 19 offers two different models of Sheep Pastures by default. They differ in price, physical size, and the number of Sheep they can hold.

List of Sheep Pastures

Below is a list of all Sheep Pasture models in the base game. They can be found in the "Placeables" category, under the "Animal Pens" sub-category.

Name Price Maintenance Cost per Day Capacity Required Space (Meters)
Width Length
FS19 Lizard-SheepPasture.png
Lizard Sheep Pasture
65,000 65 FS19 Icon Sheep Black Small.png 80 46 36
FS19 Lizard-LargeSheepPasture.png
Lizard Large Sheep Pasture
180,000 180 FS19 Icon Sheep Black Small.png 250 46 36

Placement

Maps in Farming Simulator 19 do not contain any Animal Pens by default. Instead, players must purchase and place their own Animal Pens in order to engage in Animal Husbandry work of any kind.

To place a Sheep Pasture, the player must first purchase a Parcel of land large enough to contain one, and then gather enough money to purchase a Sheep Pasture (see prev. chapter). Sheep Pastures can be purchased through the Placeables category at the Store, under the "Animal Pens" sub-category.

You may place a Sheep Pasture on any surface that does not contain any solid object, including houses, permanent roads, other Placeables, trees, vehicles, and so on (painted gravel and concrete surfaces do not count as actual roads). You can place a Sheep Pasture on a field, but this will destroy the part of the field that's under the Sheep Pasture. You may place the Sheep Pasture on uneven ground, and this will flatten the area required for the Pasture for an extra charge. If the ground is very uneven, the game may refuse to allow placing the Sheep Pasture altogether, in which case you may need to perform some manual Landscaping first to make the area flatter.

The rotation of a Sheep Pasture when placed is of extreme importance because of how it accumulates Wool. If the pasture is placed at a non-cardinal angle (that is, not exactly 0, 90, 180 or 270 degrees relative to North), the game will struggle to create new pallets on the loading platform, resulting in a reduced pallet capacity. This would mean having to clear pallets off the platform more often to avoid running out of space. The flatness of the loading platform also plays a part. Make sure to avoid Landscaping near the loading platform to avoid disfiguring it. Save the game before placing the pen so you can reload it if you've made a mistake.

You may place multiple Sheep Pastures on the map, if you can afford them. Note that each Sheep Pasture costs a small amount of money per day, deducted at midnight.

Purchasing Sheep

Main article: Animal Dealer (Farming Simulator 19)

Before a Sheep Pasture can do anything, you must first place at least one Sheep inside the pasture.

You may purchase new Sheep from the Animal Dealer for $1500 per Sheep. There are 4 different models of Sheep in the base game, though they are almost entirely identical in function. Note however that there is a benefit to purchasing only sheep of the same exact model for each Sheep Pasture you own.

Sheep can be transferred automatically from the Animal Dealer to the selected Pasture for a fee of $100 per Sheep. Alternatively, you can bring an Animal Transport to the Animal Dealer to pick up sheep yourself and avoid the fee; You will then need to drop them off at the appropriate drop-off area at the Pasture.

If you already own a Sheep Pasture, you can move sheep from one Pasture to another using an Animal Transport.

Input Materials

A Sheep Pasture can be filled with up to 3 different kinds of materials in order to start producing, though only 2 are actually required. There are two different drop-off points, each accepting only certain materials.

The capacity for each material at the Sheep Pasture is determined entirely by the number of Sheep currently living inside that pasture. As sheep are added or removed (including by natural breeding), capacity will increase or decrease respectively.

The capacity for each material is based on the amount consumed by a single Sheep over 10 days (240 hours), multiplied by the number of sheep living in the Pasture.

Material Capacity per Sheep (liters) Notes
FS19 Icon Water Black Small.png
Water
200 Required to produce Wool and breed Sheep.
Food
FS19 Icon LooseGrass Black Small.png FS19 Icon Hay Black Small.png
Grass Hay
500 Required to produce Wool and breed Sheep.
Either food option sets base Productivity at 90%.

NOTE: Hay dumped into the feeding trough instantly turns into Grass of equal quantity. These two materials therefore share the same storage bin and capacity, and have the exact same effect on sheep.

Products

Every 15 minutes of in-game time, the game checks each Sheep Pasture to see whether it has the required input materials to produce Wool and breed Sheep. If so, the game will subtract input materials as appropriate, and create Wool and Sheep in the pasture as appropriate.

Wool

If any Water and either Grass or Hay are available, each sheep consumes 20 liters of Water and 50 liters of food per day, to produce a certain amount of Wool.

Unlike production in other animal pens, the amount of Wool created by each sheep is not constant. When first purchased, a Sheep Pasture produces exactly 0 liter of Wool per 15 minutes regardless of how many sheep it contains. However, this amount increases gradually every time Wool is created (every 15 minutes of in-game time). Each time this occurs, each sheep in the pasture increases the total production rate by about +0.01 per 15 minutes. Thus, having more sheep increases the production rate faster.

Produced wool is placed into Pallets on the loading platform at the Sheep Pasture. If all Pallets on the platform are full, a new one will be created on the loading platform. If there is no room on the platform to create new pallets, and no room in any of the existing pallets, Wool will not be created and the game will throw a notice in the top-right corner of the screen.

Production rates of Wool are limited by the game to make sure that they level off at a certain point. Each time wool is created, if only some of it could be placed into an existing pallet, production rate will immediately be dropped to the amount of Wool that was placed (if any). For example, if only 1 liter of wool could be placed into an existing pallet, the production rate drops back to 1 liter of Wool per 15 minutes, no matter how high it was previously. This is explained in detail here.

This system can be exploited by removing each pallet from the platform right before it becomes full. This allows wool production to continue growing uninterrupted, potentially reaching 1,000 liters (1 Pallet) per 15 minutes regardless of how many sheep live in the pasture. This would require extreme diligence, and may or may not be worth the extreme effort.

Removing the pallets from the platform to make room for more pallets requires only a push from any Vehicle. However, in order to actually sell the pallets they need to be taken to the Spinnery. It is typically best to use a Loader with a Pallet Fork to load multiple pallets onto a Bale Trailer, and take them together to the Spinnery only when the market price for Wool reaches a high level (around $1.45 per liter).

Cleanliness

Cleanliness is a value that increases Wool production and Sheep breeding rates, but degrades over time if not addressed. It ranges from 0% to 100%, and is tracked separately for each Sheep Pasture.

So long as there is food (of any kind) inside the Sheep Pasture, each Sheep ejects 5 liters of Grass per day onto the ground in front of the feeding trough, in the form of small Heaps. The ejected material is always Grass, even if the sheep have been fed on Hay. This Grass can then be picked up and dumped back into the Sheep Pasture in order to keep it clean.

This effect is not just cosmetic; The game keeps track of the current Cleanliness value of the pasture's feeding area (as a percentage), divides it by 10, and adds the result to the Productivity rating for that Pasture. Thus, 100% Cleanliness increases Productivity by 10%, which in turn increases Wool production and Sheep Breeding rate by a small amount. This assumes the Sheep are provided with both food and water, otherwise Productivity will remain at 0% regardless of Cleanliness.

If the ejected food is not picked up at all, it will take approximately 48 hours until 0% cleanliness is reached. At that point, no more food will be ejected until some of it has been cleaned up.

Ejected food can be picked up at any time by a Loader or any similar machinery and dumped right back into the feeding trough. Note that you can simply dump the food right back on the ground where you picked it up, since this area counts as a dumping zone for food.

For Sheep, Cleanliness is not an extremely important factor because of how Wool is produced (see above). Nevertheless, there should be a small impact to keeping the feeding area clean. Also, this is basically a small refund of food, so shoveling it periodically can save a tiny bit of effort on Grass/Hay production.

Breeding and Selling Sheep

If a Sheep Pasture is provided with both Water and either type of food, and contains at least one Sheep, the sheep in that Pasture will begin to breed, increasing their numbers automatically over time.

The rate at which Sheep multiply depends on the number of sheep living in the Pasture, as well as the current Productivity rating. The more sheep there are, the faster they'll multiply. Keeping the Pasture's feeding area clean (as explained in the previous chapter) will achieve the highest possible breeding rate per sheep.

By default, a single Sheep at 100% Productivity rating will multiply after 960 hours. 10 sheep under the same conditions will multiply after 96 hours. At 90% Productivity (a completely dirty feeding area) each sheep will take 1067 hours to breed. There is no way to reduce sheep Productivity below 90% without stopping it altogether.

Sheep will stop breeding if water or food runs out, or if there is no more room at the Pasture for more sheep.

Note: Each color of sheep is treated as a separate entity for purposes of breeding. This means that it is advisable to keep only one color of sheep in each Pasture. This is explained in detail in the article on Sheep.

Both store-bought and farm-bred Sheep can be sold for $1,000 each. You can sell Sheep directly by standing on the marked area outside the sheep shed and hitting the "Animal Dialog" button FS17 KeyboardButton.pngOpen Animal DialogDefault Buttons: https://vignette.wikia.nocookie.net/farmingsimulator/images/d/dd/FS17_Logo_PC.png/revision/latest/scale-to-width-down/30?cb=20170827234847 Rhttps://vignette.wikia.nocookie.net/farmingsimulator/images/6/6c/FS17_Logo_XBOX.png/revision/latest/scale-to-width-down/30?cb=20170827234910 ??https://vignette.wikia.nocookie.net/farmingsimulator/images/e/e3/FS17_Logo_PS4.png/revision/latest/scale-to-width-down/30?cb=20170828002413 ??. Selling sheep this way incurs a $100 Transport Fee per sheep. You can avoid the fee entirely by opening the dialogue while towing an Animal Transport, moving the sheep into the transport, and taking them to the Animal Dealer to be sold.

Keep an eye on the number of Sheep in each of your Pastures, and once a pasture is full make sure to sell some of the sheep to make room for more. It is usually best to fill your Animal Transport, allow the pasture fill up with sheep again, and repeat.

Selling the Pen

You may sell a Sheep Pasture for exactly half its purchase price through the Garage menu.

A Sheep Pasture can only be sold if it currently contains no Sheep. You can sell off the Sheep (see above) at any time to facilitate this.

Note that you will not be reimbursed for any materials left inside the pasture when it is sold.