Hired Workers

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Hired Workers are computer-controlled players which can complete certain tasks such as plowing, cultivating, sowing, harvesting, cleaning, refuling, refilling, and transporting. The player will be charged in-game funds to pay the wages of the hired worker as well as to cover the cost of any fuel or seed the hired worker may require in order to complete the task or for cleaning. Also, oddly enough, workers can't use the autoloader.


Worker behavior (AI)

Workers will continue to work on whatever task of field you assign them to and they will earn money based on whether they are moving if they are doing a transport, cleaning, refilling, or refuelling job, or whether they are working the field at any given second. This means that if a worker isn't moving, he isn't getting paid, and if he's maneuvering outside of a field to get lined up or refilling something to get back to working the field, he isn't earning money either. 

Workers will stop working or transporting if something gets in their path, including a vehicle, tool, container, another worker, the player, or surrounding lanscapes until the obstical is moved or the player moved them and reassigned the worker, and they will stop working a field if the vehicle they are working in is full, or they are done with their task. If a worker is currently being blocked, their icon on the GPS and map will show a caution sign, if their vehicle is full, their icon shows a container. 

Once a worker is done with a transport, refuel, or cleaning job, that worker will return the vehicle to wherever the player hired the worker from. 

Remember, transport, refuel, and cleaning workers are paid by the time they spend traveling, While field workers are paid based off the time they spend working the field, therefore, transport, refuel, and cleaning workers get paid more.

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