GIANTS Engine 10.0

From Farming Simulator Wiki
Jump to navigation Jump to search

With the new addition of GIANTS Engine 10.0 in Farming Simulator 25, the graphics looks like more realistic: ground deformation was added to the game, distance fog, dynamic weather effects and more.

Changes with GIANTS Engine 10.0

Ground deformation

Main article: Ground Deformation/Farming Simulator 25

Dynamic Terrain finally confirmed to Farming Simulator 25. GIANTS announced the dynamic terrain as a ground deformation because dynamic terrain is a topic that has been circulating in the community for a long time.[1]

Ground Deformation works while you're driving a vehicle over the dynamic terrain and see how the physics simulation calculates how much it is compressed and changes dynamically.

Dynamic Weather Effects

Weather effects have been updated.[2] The new ability to apply a wet effect on vehicles: the small water droplet effects appear on them. Also, the darkening of darken materials was added, for example, the tires not only get wet and reflect but also became darker because the water is absorbed into the material. However, this doesn't happen with the regular hood.

Another weather effect featured in Farming Simulator 25 is a dirt sticking on the wheels. The same effect was featured in previous Farming Simulator games, but it didn't affect the geometry. The additional dirt that can stick and behave slightly differently in the gameplay was added. The regular dirt didn't change over time or just kept building up. The vehicle only got dirtier. But this additional dirt will wear off while driving, as these large chunks fall off and remain on the road.

Changes are also accessed to the rain and other weather effects - they look much prettier in the game. Denser fog and local wind influences are introduced in the game. The capability for individual raindrops to collide with the ground and create splashes introduced in the game, which adds a nice effect. This also applies to the vehicles themselves to apply the wet look to all objects.

Media

References